Awakenings
Wake into
your legend.
Fill the meter, hit L1 + R1, and the fight stops for you. Diego goes BEYOND in a pillar of blue fire. Tunde breaks reality. Every fighter has their own.
RIFTLINE
An independent studio from Dubai. One designer, an army of AI agents, and games that feel like living a legend.
On the other side: CONDUIT.
CONDUIT
An anime arena fighter where every fighter plays like the myth of their power. Built in Unity. Free in your browser, no download.
The roster
What it plays like
Awakenings
Fill the meter, hit L1 + R1, and the fight stops for you. Diego goes BEYOND in a pillar of blue fire. Tunde breaks reality. Every fighter has their own.
Clash chains
Sometimes a clash becomes a chain: three, four, five collisions in a row, on the floor, in the air, straight through each other. Rivals get their own.
Skill trees
Every fighter has their own tree. Spend seals on strength, learn new attacks, wear new auras. Some start strong. Some you have to raise.
The world
Fifteen arenas, each with its own weather and its own stage under the fight. Rain on the neon rooftops. Snow on the mountain. Marigolds in the Zócalo.
DIEGO · BEYOND
CLASH ×4
THE ONI PATH
MEXICO CITY
Yuki and her Great Oni hold back Shen and his shadow claws. The opening of CONDUIT.
The studio
RIFTLINE runs on an AI-native workflow. Specialized agents plan, build, review and test in parallel, so one person can ship what normally takes a team.
Every fighter starts as a fantasy. The rule: playing them should feel like living it.
Claude Code agents write the Unity C# in parallel: kit, visuals, AI, UI.
Every change is read; the editor screenshots every fighter and arena.
A preview build goes live in the browser the same day.